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PC Gamer (Italian) 38
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pilotset.ldl
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1998-10-24
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13KB
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648 lines
# "pilotset.ldl", PILOTS SETUP
### This is the squad setup and mission briefing file ###
#########################################################
template first_pilot {
int xpix 79
int ypix 38
int widthpix 175
int heightpix 96
}
template second_pilot {
int xpix 79
int ypix 122
int widthpix 175
int heightpix 76
}
template third_pilot {
int xpix 79
int ypix 198
int widthpix 175
int heightpix 76
}
template fourth_pilot {
int xpix 79
int ypix 274
int widthpix 175
int heightpix 76
}
template fifth_pilot {
int xpix 79
int ypix 350
int widthpix 175
int heightpix 76
}
template sixth_pilot {
int xpix 256
int ypix 46
int widthpix 175
int heightpix 76
}
template seventh_pilot {
int xpix 256
int ypix 122
int widthpix 175
int heightpix 76
}
template eighth_pilot {
int xpix 256
int ypix 198
int widthpix 175
int heightpix 76
}
template ninth_pilot {
int xpix 256
int ypix 274
int widthpix 175
int heightpix 76
}
template tenth_pilot {
int xpix 256
int ypix 350
int widthpix 175
int heightpix 76
}
template switch_pilot {
int xpix 0
int ypix 0
int widthpix 175
int heightpix 72
string image0 "SBTN028U.TGA"
string image1 "SBTN028D.TGA"
string disabledimage0 "SBTN028U.TGA"
bool windowblend true
}
#########################################################
template pilot_text:FONT_10:light_blue {
# player's name on top of bio text on select page #
int maxlength 19
string just "left"
}
template pilot_chasvar_text:FONT_7:MULTICOLOR {
# text for player's chassis/variant buttons #
string just "left"
}
template pilot_body_text:BLOCK_TEXT:light_blue {
# bio text for player on select page #
int maxlength 1024
string just "left"
}
template pilot_picture_btn:MULTICOLOR {
# position of squadmate picture #
int xpix 0
int ypix 0
int widthpix 70
int heightpix 75
string image0 "SPPXMLXU.TGA"
string activeimage0 "SPPXMLXM.TGA"
string image1 "SPPXMLXD.TGA"
bool windowblend true
}
template pilot_text_name:FONT_8:light_blue:squadbrief.noone {
# squadmate name next to picture #
int xpix 84
int ypix 16
int widthpix 100
int heightpix 15
string just "left"
}
template pilot_btn_chassis:FONT_7:MULTICOLOR:TXTBTN3:squadbrief.chas {
# details of chassis button for squadmate #
int xpix 74
int ypix 30
int widthpix 100
int heightpix 16
string just "left"
}
template pilot_btn_variant:FONT_7:MULTICOLOR:TXTBTN3:squadbrief.var {
# details of variant button for squadmate #
int xpix 74
int ypix 48
int widthpix 100
int heightpix 16
string just "left"
}
template pilot_text_threat {
#### :FONT_7:light_blue:squadbrief.threatnought ####
# position of threat text under variant name for squadmate #
# int xpix 62
# int ypix 62
# int widthpix 100
# int heightpix 17
# string just "right"
}
template dis_pilot_text_name:FONT_8:dark_blue:squadbrief.noone {
# disabled version of squadmate name next to picture #
int xpix 84
int ypix 16
int widthpix 100
int heightpix 15
string just "left"
}
template dis_pilot_text_threat {
#### :FONT_7:dark_blue:squadbrief.noone ####
# disabled version of position of threat text under variant name for squadmate #
int xpix 62
int ypix 62
int widthpix 100
int heightpix 17
string just "right"
}
#########################################################
pilot_0 : first_pilot {
sw : switch_pilot {
name : pilot_text:squadbrief.usrname {
### pilot's name taken from character file ###
int xpix 10
int ypix 14
int widthpix 200
int height pix 20
}
threat {
### :FONT_7:MULTICOLOR:squadbrief.threatnought ####
### threat value for pilot ###
# int xpix 62
# int ypix 58
# int widthpix 100
# int heightpix 20
# string just "right"
}
chassis : pilot_chasvar_text:PULBTN1:squadbrief.chas {
### pilot's chassis name ###
int xpix 0
int ypix 21
}
variant : pilot_chasvar_text:squadbrief.var {
### pilot's variant name ###
### to enable this button again, just add PULBTN1 and delete most of the below ####
int xpix 0
int ypix 43
int widthpix 172
int heightpix 20
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
bool enabled FALSE
string disabledimage0 "SBTN001U.TGA"
string just "left"
disabledcolor0 {
int fontcolorred 76
int fontcolorgreen 142
int fontcolorblue 248
}
}
}
}
away_squad_title {
int xpix 89
int ypix 105
int widthpix 100
int heightpix 20
static:FONT_8:light_blue:squadbrief.cursquad {
int xpix 0
int ypix 0
int widthpix 100
int heightpix 20
string just "left"
}
}
pilot_1 : second_pilot {
sw : switch_pilot {
string executesound "ves_name.wav"
image:MULTICOLOR {
int xpix 0
int ypix 0
int widthpix 70
int heightpix 75
string image0 "SPPXMLXU.TGA"
string activeimage0 "SPPXMLXM.TGA"
string image1 "SPPXMLXD.TGA"
bool windowblend true
bool enabled false
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
bool enabled FALSE
int widthpix 100
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string disabledimage0 "SBTN003U.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
disabledcolor0 {
int fontcolorred 76
int fontcolorgreen 142
int fontcolorblue 248
}
}
variant : pilot_btn_variant {
bool enabled FALSE
int widthpix 100
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string disabledimage0 "SBTN003U.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
disabledcolor0 {
int fontcolorred 76
int fontcolorgreen 142
int fontcolorblue 248
}
}
threat : pilot_text_threat {
}
}
}
pilot_2 : third_pilot {
sw : switch_pilot {
string executesound "mlx_name.wav"
image:MULTICOLOR {
int xpix 0
int ypix 0
int widthpix 70
int heightpix 75
string image0 "SPPXVESU.TGA"
string activeimage0 "SPPXVESM.TGA"
string image1 "SPPXVESD.TGA"
bool windowblend true
bool enabled false
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
bool enabled FALSE
int widthpix 100
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string disabledimage0 "SBTN003U.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
disabledcolor0 {
int fontcolorred 76
int fontcolorgreen 142
int fontcolorblue 248
}
}
variant : pilot_btn_variant {
bool enabled FALSE
int widthpix 100
int heightpix 16
int deflatetextrectx 10
bool windowblend TRUE
bool vertcenter TRUE
string disabledimage0 "SBTN003U.TGA"
string executesound "header.WAV"
string activatesound "mouseover.wav"
disabledcolor0 {
int fontcolorred 76
int fontcolorgreen 142
int fontcolorblue 248
}
}
threat : pilot_text_threat {
}
}
}
pilot_3 : fourth_pilot {
sw : switch_pilot {
bool enabled false
image:pilot_picture_btn {
bool enabled false
string disabledimage0 "SPPXDISX.TGA"
}
name : dis_pilot_text_name {
}
chassis : pilot_btn_chassis {
bool enabled false
}
variant : pilot_btn_variant {
bool enabled false
}
threat : dis_pilot_text_threat {
}
}
}
pilot_4 : fifth_pilot {
sw : switch_pilot {
bool enabled false
image:pilot_picture_btn {
bool enabled false
string disabledimage0 "SPPXDISX.TGA"
}
name : dis_pilot_text_name {
}
chassis : pilot_btn_chassis {
bool enabled false
}
variant : pilot_btn_variant {
bool enabled false
}
threat : dis_pilot_text_threat {
}
}
}
r_pilot_1 : sixth_pilot {
sw : switch_pilot {
image:pilot_picture_btn {
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
}
variant : pilot_btn_variant {
} }
threat : pilot_text_threat {
}
}
}
r_pilot_2 : seventh_pilot {
sw : switch_pilot {
image:pilot_picture_btn {
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
}
variant : pilot_btn_variant {
}
threat : pilot_text_threat {
}
}
}
r_pilot_3 : eighth_pilot {
sw : switch_pilot {
image:pilot_picture_btn {
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
}
variant : pilot_btn_variant {
}
threat : pilot_text_threat {
}
}
}
r_pilot_4 : ninth_pilot {
sw : switch_pilot {
image : pilot_picture_btn {
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
}
variant : pilot_btn_variant {
}
threat : pilot_text_threat {
}
}
}
r_pilot_5 : tenth_pilot {
sw : switch_pilot {
image : pilot_picture_btn {
}
name : pilot_text_name {
}
chassis : pilot_btn_chassis {
}
variant : pilot_btn_variant {
}
threat : pilot_text_threat {
}
}
}
#########################################################
pilot_bio {
int xpix 437
int ypix 63
int widthpix 121
int heightpix 297
header : pilot_text:squadbrief.pilbio {
int xpix 21
int ypix 0
int widthpix 100
int heightpix 15
}
body : pilot_body_text:squadbrief.noone {
int xpix 17
int ypix 23
int widthpix 116
int heightpix 280
}
kills : pilot_text:squadbrief.killsnought {
int xpix 0
int ypix 360
int widthpix 200
int heightpix 20
}
accuracy : pilot_text:squadbrief.accnought {
int xpix 0
int ypix 360
int widthpix 200
int heightpix 20
}
}
#########################################################
squad_launch_threat_total {
int xpix 270
int ypix 400
int widthpix 150
int heightpix 20
body {
#### :FONT_7:light_blue:squadbrief.totaltv ####
# int xpix 0
# int ypix 0
# int widthpix 150
# int heightpix 20
# string just "left"
}
}
squad_launch_threat_max {
int xpix 413
int ypix 400
int widthpix 150
int heightpix 20
body {
#### :FONT_7:light_blue:squadbrief.maxtv ####
int xpix 0
int ypix 0
int widthpix 150
int heightpix 20
string just "right"
}
}
squad_select_threat_total {
int xpix 458
int ypix 400
int widthpix 100
int heightpix 20
body:FONT_7:light_blue:squadbrief.totaltv {
int xpix 0
int ypix 0
int widthpix 100
int heightpix 20
string just "left"
}
}
squad_select_threat_max {
int xpix 458
int ypix 420
int widthpix 100
int heightpix 20
body:FONT_7:light_blue:squadbrief.maxtv {
int xpix 0
int ypix 0
int widthpix 100
int heightpix 20
string just "left"
}
}
#########################################################
ln_brf_video_title {
int xpix 299
int ypix 43
int widthpix 150
int heightpix 20
static:FONT_8:light_blue:squadbrief.briefing {
int xpix 0
int ypix 0
int widthpix 150
int heightpix 20
string just "left"
}
}
ln_brf_video {
int xpix 262
int ypix 58
int widthpix 301
int heightpix 197
display:FONT_12:MULTICOLOR:squadbrief.play:squadbrief.load {
int xpix 0
int ypix 0
int widthpix 301
int heightpix 197
bool lastmovieframe FALSE
string image0 "SFRA011U.TGA"
string image1 "SFRA011X.TGA"
string just "center"
}
}
################################################################
ln_brf_video_controller {
int xpix 523
int ypix 255
int widthpix 50
int heightpix 20
stop:STOPBTN {
int xpix 0
int ypix 0
}
play:PLAYBTN {
int xpix 20
int ypix 0
}
}
################################################################
ln_brf_summary_title {
int xpix 299
int ypix 264
int widthpix 150
int heightpix 20
static:FONT_8:light_blue:squadbrief.summary {
int xpix 0
int ypix 0
int widthpix 150
int heightpix 20
string just "left"
}
}
ln_brf_summary {
int xpix 262
int ypix 279
int widthpix 331
int heightpix 121
int itemoffsetx 10
int itemoffsety 7
display : BLOCK_TEXT:light_blue:VERTSCROLLBAR {
int xpix 0
int ypix 0
int widthpix 301
int heightpix 121
string imageblttype "tile"
string image0 "SDBX001X.TGA"
int maxlength 2048
int rangeryoffsetx 2
int itemwidth 281
int itemheight 14
header {
switch0 : FONT_8:light_blue {
int widthpix 40
int heightpix 0
}
}
}
}
$